The Listening Challenge has been overhauled and simplified. You now simply choose Random Stages and/or Striking Faults, each with a choice of difficulty levels.
Screen Shot 1shows the Listening Challenge options.
Option 1 offers Random Stages (numbers of working bells) and Numbers of Bells (including tenor cover when appropriate). You also have the choice of either Diagnosing or applying Corrections to the striking faults, through Options 2 or 3.
The difficulty levels for random stages (now 12 options) encompass Rounds, Random Sequence (Call Change), Plain Hunt or Method, with and without a covering tenor. The difficulty levels for striking faults include a single bell either early or late in optional/random degrees, through to 2 bells with added method errors (falling off the line).
A description is now shown against each level, since v11.00.
Option 2, Diagnose, starts you off with small faults, and you can increase their size to make them easier to hear. With Option 3, Correct/Adjust, you start off with random faults, and you aim to reduce all the faults to zero, bit by bit.
Diagnosis and Correction
In the Log tab, you enter your diagnosis. Only the bell and early/late are required at level 1, but at the higher levels it gets harder, including hand/back stroke, the degree of error and the circumstance.
Combine striking faults with plain hunt or methods at random stages and you can raise the game to extremely challenging levels. The faults can be revealed at any time at the press of a button and the ringing can be controlled from within the Challenge dialog, making it particularly useful for a tower quiz or listening practice.
Points are awarded for correct entries depending on the complexity of the faults, your accuracy/improvement, the number of incorrect entries and the time taken.
Screen Shot 2shows the fault Log with the Diagnosis and Adjustment controls for Option 3.