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Perfect Striking and Interactive Animation


Practise ringing and calling with the other bells, by tracking the place of one or more bells.   Watch the moving ropes or hand bells and the scrolling display, with red and blue lines, and listen to perfect striking, while you enter your place and/or calls.   You can ring any or all of the bells, using keyboard, mouse or sensors, and the simulator will ring the others.   Natural polyphonic tower or hand bell sounds and voiced calls (eg. LOOK TO..., GO method, BOB, SINGLE, OMIT, EXTREME, ROUNDS, THATS ALL and STAND) will be heard, rung either cart-wheel style or with open hand strokes.

Screen Shot 1:

  The Ring window is the base from which everything stems.   It contains the Changes and Animation windows plus the optional tool button and status bars.   You don't have to view the animation, if you don't want to, and each of the windows can be maximised, if you wish.   Shown here, in the Changes window are the optional red and blue lines and lots of mistakes, and in the Animation window, the ringer is hidden while the rope is ghosted.

The changes listing can now be scrolled, up and down, since v9.01, and the Changes and Animation windows can be docked (left, right, top or bottom), since v9.02, to simplify resizing.
Ring window
 

Choice of Display, Input and Timing Modes


The great strength of the Beltower simulator is the multitude of display/input/timing modes, designed to cater for everyone, from complete novice through to black zone expert.   The bells can strike either automatically or in response to your input, either with open hand stroke leads or cart-wheel style.   You can input with a wide tolerance (over more than a whole stroke), or with precision, up to 80% earlier than the resulting strike, and you can enter your place, rely on the timing of your input, or even a combination of both.   The timing of calls can be adjusted for tower bells, substantially later for hand bells, or anywhere in between.

The most important objective of good ringing is precise striking, and Beltower lets you practise your striking, from the keyboard, mouse, bell sensors or MIDI.

The variety of permutations allows, for example, those who don't want the complication of precise input timing, at one extreme, to simply input their place, or just to watch and listen, while everything else is done for them.   At the other extreme, experts who can strike with perfection would be able to input in time with the rope pull, with interactive animation, and call call-changes or spliced touches.
 

Ring Options  

(

Screen Shot 2

)   can simplify your selections, by offering both a wizard and pre-configured 'Timing Options' templates.

With multiple covering bells, you can ring, for example, doubles on eight with 468 behind.   Or you can leave out the tenor altogether.   You can even change the position in the scale, to ring, as the example shown here, the front 6 of an 8 bell tower.
Options dialog
In addition to the general and context-sensitive help, the Info' button will display a summary of your selections, indicating exactly what Beltower will do, what you can do, and how you can do it.
 

Timing Options  

(

Screen Shot 3

)   offer you complete control of the available choices.

Single Key on-time mode allows either the Y key or the space bar, but can also double as Place Key on-time mode.   With each of the on-time modes, you can input at bell pull, up to 80% earlier than the resulting strike, simulating real ringing about as closely as you can get from the keyboard.   Place keys (normally number keys) are used to indicate the current place of the ringer's bell.
Options dialog
 
Calls timing offers you the option to maintain a consistent 'thinking time', which ever mode you choose.   They can be called between 280% and 127% before they take effect.   This allows calls to be timed at pull time 2 blows before, for use with ropes, through to just before the lead strike 1 blow before, for hand bells, or anywhere in between.   When calling manually, calls can be entered at, or about, the selected call time, or up to a whole lead before.

In all modes, you can now choose to display the changes in time with either the striking or your input.   No longer is 'display at pull' required for any modes.

Hand/back stroke input is now distinct and independent for each bell, and there are options to make life easy.   There are striking challenges as well, to test your listening and conducting skills, and odd-struck options, to make life more difficult, now available with external sensors in 'single signal with delay' mode (and with display at strike).
 

Auto-Strike and Auto-Animate


With auto- strike and animate selected, if you stop ringing for a few blows, the simulator will fill in for you, until you start ringing again.   This is now available with all ringer's bells.
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    Bell Ringing Simulator and Options

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